Tyranny of Dragons

The Tyranny of Dragons
Prologue
For years, the Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that has been extinct for over two thousand years. Tiamat, the evil Queen of Dragon, has languished in the Nine Hells for a millennium. The cult believes that the time of her return is at hand. The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders – called wyrmspeakers – have reached out to the chromatic dragons of the Sword Coast and earned their allegiance. The dragons seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards, but by stealing money from cities, caravans, and merchant ships. The hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate… Nowhere is safe. The situation is dire, but the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. And, in the south, near the small town of Greenest, a group of heroes are about to meet. In their hands, the future of all the world lies.
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